Whispers of the mysterious Realm of Reason have echoed through the lands for over eighty years. Some say that it is a place of mystical power, a beacon of hope and prosperity for those with the will to discover it. Others claim that it is a nightmare, a land where magic rules that will return after a hundred years to lay waste to the realm. More often, the stories are not of its people, but of its treasures – ancient artifacts, lost spells, and powerful guardian spirits gathered by a council of mystics to either keep them safe, or keep them from the huddled masses. But there was no proof. If anyone found their way into the Realm, they did not come back, and if anyone left it they did not tell many people of their experiences.
But that is changing. It has been a chill winter, and as spring rolls around, the mists are thicker than usual on the Moors. People are telling stories of seeing a mountain in the sky, where there is none, and of shadows casting across the ground. Something is there, and it may be a source of great riches, or terrible danger.
The Realm of Reason is a systemless setting designed to be played in a relatively traditional high fantasy campaign. Experience it in sections on my Patreon, or become a Patron for the complete PDF!