The year is 2180. Forty-nine years ago, Earth was invaded by alien devotees of the Bleak – a terrible philosophy that seeks to eradicate suffering by wiping out all capacity for emotion. Forty-four years ago, the remnants of the world were saved by an intergalactic co-operative of dozens of xenotypes, united in their opposition to the Bleak. Six years ago, a truce was finally signed, ending centuries of struggle. 

Now, the eyes of the Cooperative turn outward towards the universe. During the years of the Existence War, the Cooperative constructed fast-moving scouts to find new weapons and allies against their ancient foes. With the war over, these resources are being re-purposed towards the dream of discovery. Starfaring ships carry crews of dozens of people on year-long journeys into unexplored or poorly-scouted systems, making contact with new civilizations and inviting them to take part in the Cooperative as members, allies, or merely interested observers…

To Boldly Go is an Adventure Fantasy campaign for Chuubo’s Marvelous Wish-Granting Engine, intended for players who wish to try the system out in a different setting that the one presented in the core book. It is suitable for new players to the game, or experienced players who want to try something a little different.

If you’d like to test out Chuubo’s, or you want to see how a non-miraculous campaign might run, you can read this in its individual pieces on my Patreon, or become a Patron for the complete PDF!