Elite Chronoperators chase each other across history, laying groundwork for operations by seeding concepts or devices generations before they will be used. Skilled Rehistorers move more quietly, repairing the damage caused by the Flux War and making subtle, cautious improvements to their own timelines that will improve things with a minimum of interference.
And then there’s you.
The truth is that temporal agencies often find themselves in a bit of a bind. Most people can’t handle time travel. It messes them up, leaves them a mass of paradox or flux after a few missions. Only a handful of people have the necessary temporal stability to be able to survive the countless minor paradoxes that are the result of any given mission, and you never know which is which until they try. Because of this, every functional time traveller is a valuable resource. Even the ones that aren’t actually very good at it...
Second-Handers is an RPG about a bunch of semi-competent people dealing with some of the most complex problems in existence, across the entire breadth of history. Find it now on my Patreon in segments, or become a patron to get the full PDF!